Updates log

  • 7-28-2021
    • Initial demo publish
  • 7-29-2021
    • Demo version 1.1 uploaded
      • Fixes a bug with Skaltos in the fortress area where it would sometimes get stuck in a retreat animation
      • Re-worked the Steggyns to function as originally intended
      • Updated/replaced the original water graphics with new ones
      • Updated the sword in the logo so that it blends in more with the rest of the logo's color
  • 7-30-2021
    • Demo version 1.2 uploaded
      • Fixes a bug where, if the player died after triggering an autoscroll camera script during boss or enemy encounters (in levels), the camera would get locked in place and wouldn't follow the player
      • Removed the weapon wheel due to being really finnicky; it was either remove analog stick support for movement and have a very precise weapon wheel select or remove the weapon wheel mechanic. Weapons can still be equipped from the pause menu
    • Demo version 1.2.1 uploaded
      • Fixed an uncommon bug where, in "mini-levels" (i.e. caves, hidden overworld areas), if there was more than one section to it and the player died, their respawn position room and respawn positions would be messed up
      • Fixed a bug where the Thief enemy could get stuck in the wall
  • 7-31-2021
    • Demo version 1.3 uploaded
      • Several small fixes and balance adjustments

        • Fixed a bug where the down-thrust attack was dealing 5x damage of the sword's level
        • Fixed a bug where you could "stomp" on enemies that were above you while you were below them
        • Fixed a bug where the pause menu could display on the title screen or during cutscenes whenever connection to a gamepad was detected/lost
        • Fixed a minor bug with the Steggyns where they would sometimes be slightly embedded in or float slightly above the ground
        • Fixed a bug in the Heron Fortress mini-level where jumping off screen would make the foreground re-appear
        QOL Additions/adjustments
        • Added an "Options" selection on the title screen that allows the player to adjust the window size, game volume, and view/change the controls
        • Made it so that gamepad users can press "B"/Circle/A on the Xbox/PS4/Switch controllers to cancel or say "No"
  • 8-1-2021
    • Demo version 1.3.1 uploaded
      • Fixes an oversight which allowed players to clip OOB while in a specific location in the world map
      Demo version 1.3.2 uploaded
      • Fixes a glitch where trying to stab a boulder would cause the game to crash
  • 8-15-2021
    • Demo version 1.4 uploaded
      • Minor QOL adjustments for gamepad users
      • Added a dodge cooldown indicator to the top-left of the HUD, beneath the player's HP and MP meters
      • Added the ability to upgrade the  dodge cooldown time when leveling up
      • Added a one-time tutorial that explains how to upgrade your stats after leveling up (this was a common source of confusion I've been told)

   • 9-3-2021
        ○ Demo version 1.4.1 uploaded
                    ◘ Fixes a game-breaking bug involving cutscenes
                    ◘ Minor balance adjustments


Heritage - A Dragon's Tale DEMO.zip 31 MB
55 days ago

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what an amazing game, I'm loving the progress so far and I hope to see more, i'll be sure to keep checking